![]() Hopefully the developers of Unity can fix this so I shouldn't have to lower the audio quality just for Unity-games to function properly. If I lower this setting to 24 bit, 96000 Hz (Studio Quality) however, then the sound works fine, if I then raise it back up to 192000 Hz it goes back to being garbled.Īfter figuring this out, I did a quick google and found out this seems to be a problem of the Unity 5-engine, it seems to have a problem producing usable sound when audio quality in the computer is set to 24bit, 192000 Hz, so even if my system and speakers support it (and every other game I own and play), Unity 5 does not, hence why I got the problem here with the demo. ![]() In my Windows Sound settings -> Speakers Properties -> Advanced-tab I have the Default Format set to 24 bit, 192000 Hz (Studio Quality), this tests fine with the Test-button there and works fine with every game I have installed on my computer (and that's close to a hundred different games, old and new), except the System Shock Pre-Alpha Demo where I get just garbled sound shortly after starting to play. A couple of weeks ago when I first tried the Pre-Alpha Demo I had weird sound problems, and now today I finally looked around a bit more to see what could be causing it (only System Shock Pre-Alpha Demo was giving me garbled/constant noise-sound, when no other game or program on my PC did the same).Īfter looking around a little bit, I noticed this:
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